
Animation tracks can be blended together, and cross-fading actions can be used to smoothly transition between tracks.
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3D models can include animation sequences, with full or fractional animation, in multiple tracks.3D models can be selected and positioned by touch events and gestures, allowing intuitive user interaction with the objects in the 3D world.Loading 3D models, textures and GLSL shaders can be performed on a background thread while the scene is being displayed, and automatically added to the scene when loading is complete.Pluggable loading framework for 3D models exported from familiar 3D editors such as Blender, 3ds Max or Cheetah3D, or through industry standard 3D object files such as Collada or PowerVR POD, or even from your own customized object file formats.Seamless integration with the iOS UIViewController framework.With this design, 2D objects, 3D objects, and sound can interact with each other to create a rich, synchronized audio-visual experience. Rendering of all 3D model objects occurs within a special Cocos2D layer, which fits seamlessly into the Cocos2D node hierarchy, allowing 2D nodes such as controls, labels, and health bars to be drawn under, over, or beside 3D model objects.
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Supports OpenGL ES 2.0 or OpenGL ES 1.1 on iOS and Android devices, and OpenGL on Mac OSX.Use OpenGL programmable pipelines for sophisticated GLSL shader rendering, or use OpenGL fixed pipelines for simpler configurable rendering.The same 3D content and game logic will run unchanged under iOS, Android, or Mac OSX. Build 3D apps for iOS devices, Android devices, or Mac computers running OSX.

With Cocos3D, you can effortlessly create a full 3D game or application without getting into the nitty-gritty needs of the OpenGL ES state machine, and without having to switch over to C or C++, as required by most other 3D frameworks. And users can interact with your 3D objects through touch events and gestures.īoth Cocos3D and Cocos2D are built on top of the OpenGL ES frameworks that runs on all iOS devices, and both are written in the native Objective-C familiar to all iOS developers. With Cocos3D, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max, or Cheetah3D, combined with models you create dynamically in your Objective-C code. With Cocos3D, you can build sophisticated, dynamic 3D games and applications using Objective-C.Ĭocos3D is a companion to Cocos2D, a popular framework for building iOS, Android and OSX games and applications that play out in 2D (or 2.5D isometric projection).Ĭocos3D adds to this a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. Visit the new, shinier, and vastly improved Cocos3D website, instead!!Ĭocos3D is a sophisticated, yet intuitive and easy-to-use, 3D application development framework for iOS, Android and OSX platforms.
